


Meanwhile, efforts to restart the Civ social SCivCast to now focus on the recently released Civilization Online will be ongoing having begun at the end of last year. Episodes of the latter most are to continue to be recorded live every other Saturday starting at 12PM ET (North America), starting January 9th ( timezone converter). More Civ co-operative multiplay is to be had in the sixth season of TurnCast, further exploration of modding in the series on the eighth season of ModCast and greater Civ strategy conversations on the landmark tenth season of Pol圜ast. In 2016 under the Civilized Communication banner, Civilization fans can look forward to the ongoing production of three podcasts. It does look prettier, and has some new buildings and wonders, but beyond that it's exactly the same game - no significant mechanics difference (not a single one, from what I can tell) and nearly the same UI (and in a few ways, worse - I don't like the new army UI, it's very hard to tell which units are armies now). I don't think I would recommend buying it until those have been fixed (and given it's so similar to CR1, I'm very disappointed that it didn't have at least as good of an AI - perhaps the same exact AI - as CR(1).) Particularly, the AI is really dumb in attacks, and doesn't clean up barbarians or go for temples/artifacts much, even when they're adjacent to their territory - I've only seen them get 1 artifact, and I think that was from building a city next to it. I find it fun, and play it every so often.ĬR:2 wasn't a significant upgrade, though and it's got some major AI bugs. Given the expectations of the audience - particularly, a quicker game - I think CivRev:iOS is about what you should expect, and succeeds at what it tries to do.
